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tiagogomes | morning! | 09:41 |
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tiagogomes | what's the reason why workspace code was kept around in morph despite `morph edit` being removed? | 09:42 |
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persia | tiagogomes: Mostly intertia and backwards compatibility. It is safe to remove. | 09:45 |
persia | Well, as long as that doesn't break a migration path: if it does, the migration needs to be documented. | 09:45 |
tiagogomes | I can't see a reason why systems branches and workspaces are of any use l without `morph edit`, so I'd have expected that both were removed at same time | 09:49 |
persia | That would also have made more sense to me. | 09:50 |
persia | I reconstruct the rationale as being to enable support for workspaceless environments without breaking existing workflow for users of workspaces. | 09:50 |
persia | It was very contentious at the time. | 09:50 |
tiagogomes | Also, it would always be backwards compatibility, you would just need to change dir to e.g. /src/workspace/master/baserock/baserock/definitions/ and run morph commands from there | 09:51 |
tiagogomes | in that case, `morph edit` shouldn't have been removed, as not being able to use it clearly breaks the workflow | 09:52 |
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persia | The problem with morph edit is that it usually did the wrong thing, and when it did the right thing, it corrupted the history of the local repository. | 09:56 |
persia | That said, when removing it, it might have been nice to make it easier to access cached git repos, etc. | 09:57 |
pedroalvarez | there is `morph get-repo` or similar | 09:58 |
pedroalvarez | don't know if that gets the cached repo | 09:58 |
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jonathanmaw_ | I'm having problems logging into storyboard.baserock.org | 11:19 |
jonathanmaw_ | i.e. I created an openid account (which worked fine), but trying to log in using that gave me an "Internal Server Error" page | 11:20 |
jonathanmaw_ | and recommends I contact ssam2 | 11:20 |
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ssam2 | oh dear | 11:21 |
ssam2 | let me have a look | 11:21 |
ssam2 | are you trying to log in directly on openid.baserock.org, or via storyboard? | 11:21 |
jonathanmaw | I click the login link from storyboard.baserock.org | 11:22 |
jonathanmaw | and it redirects me to openid.baserock.org asking me to verify my identity | 11:22 |
jonathanmaw | since apparently openid.baserock.org can't reach storyboard.baserock.org | 11:22 |
jonathanmaw | clicking "Yes (Allow)" from there brings up the internal server error | 11:23 |
ssam2 | ouch | 11:23 |
ssam2 | could you try logging in on openid.baserock.org directly and see if that works? | 11:23 |
jonathanmaw | the internal server error claims to be coming from storyboard.baserock.org | 11:23 |
jonathanmaw | I'm apparently currently logged in to openid.baserock.org | 11:23 |
ssam2 | Right, it's storyboard that is broken. Pedro is currently looking at that, I'll see if he can help | 11:23 |
ssam2 | have you tried a few times? i've found storyboard login a bit flakey in the past | 11:24 |
pedroalvarez | oh dear | 11:25 |
jonathanmaw | ssam2: several times, now | 11:25 |
* jonathanmaw has to lunch now, will try again in a bit. | 11:27 | |
pedroalvarez | odd, I just tried and that worked for me... | 11:28 |
pedroalvarez | even from another browser | 11:30 |
pedroalvarez | even from an incognito window :/ | 11:30 |
persia | incognito doesn't protect against the internet, only one's own device. | 11:31 |
rjek | NetSurf's CI builders for SDKs is broken atm, so no new libpng for us just yet :-/ | 11:32 |
rjek | But I did spend some of last week messing with definitions for all of NetSurf's libraries so we can try to use them for CI | 11:32 |
pedroalvarez | right, found the error | 11:46 |
pedroalvarez | jonathanmaw: looks like you are trying to log in with your openid user "jonathanmaw" but you already have an user in storyboard with your openid user "jonathan.maw" | 11:51 |
pedroalvarez | our OpenID let's you create 2 id's with the same email, but storyboard doesn't | 11:52 |
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Zara | hm, that should probably be noted on the wiki | 12:08 |
gtristan | I'm going to shut down and go eat... just wanted to say; there are 2 remaining showstopping bugs in GNOME integration and I'm hitting the wall with them | 12:13 |
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gtristan | one of them is geoclue... it actually works with a regular user, and I made progress to get gnome-initial-setup to make it work, but still it's failing | 12:14 |
gtristan | the other is gnome-keyring, which I think needs permission to do something... in any case goa cannot persist credentials to the keyring | 12:15 |
gtristan | well, I have more useful output from an initial boot with G_MESSAGES_DEBUG=all, hopefully this will help | 12:19 |
jonathanmaw | pedroalvarez: I'm in \o/ | 12:20 |
pedroalvarez | good! | 12:20 |
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Zara | added a thing under 'get a baserock openid' here: http://wiki.baserock.org/contributing/?updated | 12:21 |
Zara | if my wording's weird, please fix as appropriate; I tried to paraphrase as best I could... | 12:22 |
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pedroalvarez | thanks Zara! :) | 12:29 |
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pedroalvarez | I'll try to have a look at the OpenID to make it impossible to create multiple accounts with the same email | 12:30 |
Zara | cool, I think that's the better long-term fix | 12:30 |
pedroalvarez | indeed | 12:38 |
jonathanmaw | hrm, is the correct way to report a bug in baserock to add a story to storyboard.baserock.org? | 12:42 |
jonathanmaw | If so, the "Save Changes" button doesn't seem to be working for me. | 12:42 |
Zara | have you specified a project? I think you may have to do that, though it doesn't make it clear. | 12:43 |
jonathanmaw | i.e. the searchable box to the right of the task? | 12:43 |
jonathanmaw | yes, if I don't fill that in, then the button's greyed-out and unclickable | 12:43 |
Zara | yeah | 12:44 |
Zara | there should be a task, too; I think that gets filled in by default on master (defaults to the same thing as the story title) but less sure about baserock's instance | 12:44 |
* Zara checks; yup, a task's added automatically on master but not on storyboard.baserock.org . neither is that clear about the need for a project, though | 12:46 | |
Zara | time for a story... | 12:47 |
Zara | btw, it will pick the project by default if you click 'add story' (top right) when looking at a project (as opposed to 'new story', at the top). The more time I spend with that 'new story' button, the more I dislike it... | 12:49 |
jonathanmaw | argh, I made duplicate stories. | 12:50 |
pedroalvarez | jonathanmaw: thanks for the report | 12:56 |
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* pedroalvarez still has a lot of paches waiting for review: https://gerrit.baserock.org/#/q/owner:%22Pedro+Alvarez%22+status:open | 15:34 | |
tiagogomes | I can have it a go, but I am not the best person to review those patches | 15:35 |
pedroalvarez | they are easy, I promise :) | 15:37 |
pedroalvarez | ansible, shell, and docs | 15:38 |
richard_maw | are they shown in dependency order? | 15:40 |
pedroalvarez | nope, recently updated first | 15:44 |
richard_maw | :¬/ | 15:51 |
richard_maw | is there any way to see the dependency information in the new UI? | 15:51 |
pedroalvarez | I normally look at the "Related changes" list | 15:55 |
pedroalvarez | they are in dependency order | 15:55 |
tiagogomes | pedroalvarez, have you though in using an extended validation certificate? That would cost Codethink some £££, but it could be a better option | 16:12 |
pedroalvarez | we have tried, and we have to continue trying | 16:16 |
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