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| gitlab-br-bot | buildstream: merge request (relative_workspaces->master: WIP: Patch for issue #191 support relative workspaces) #504 changed state ("opened"): https://gitlab.com/BuildStream/buildstream/merge_requests/504 | 09:29 |
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| gitlab-br-bot | buildstream: merge request (relative_workspaces->master: WIP: Patch for issue #191 support relative workspaces) #504 changed state ("opened"): https://gitlab.com/BuildStream/buildstream/merge_requests/504 | 10:49 |
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| gitlab-br-bot | buildstream: merge request (relative_workspaces->master: WIP: Patch for issue #191 support relative workspaces) #504 changed state ("opened"): https://gitlab.com/BuildStream/buildstream/merge_requests/504 | 13:20 |
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| laurence | finn, make Doom an example ..! | 14:47 |
| jmac | ? | 14:47 |
| finn | that would be an idea | 14:49 |
| finn | it's currently based on freedesktop so it does take a while unless you have it cached | 14:49 |
| jmac | With the FreeDoom WADs? | 14:51 |
| laurence | <finn> me and jennis just built Doom in buildstream | 14:59 |
| laurence | jmac, ^^ | 14:59 |
| finn | yes jmac | 15:03 |
| jmac | Cool | 15:03 |
| finn | it wasn't hard, it was more so I could provide some feedback on the tools and actually use them | 15:03 |
| paulsherwood | finn: blogbpost and public definitions or it didn't happen | 15:07 |
| paulsherwood | stretch goal... video | 15:07 |
| tpollard | isn't freedoom WAD just a makefile? | 15:08 |
| tpollard | or am I missing something | 15:08 |
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| jmac | FreeDoom is an open-source set of assets for the Doom engine | 15:09 |
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| finn | tpollard, https://freedoom.github.io/download.html | 15:09 |
| jmac | It may be just a makefile for all I know | 15:10 |
| finn | Then I used chocolate doom to consume the data file | 15:10 |
| finn | https://github.com/chocolate-doom/chocolate-doom | 15:10 |
| jmac | So it's a good example of pulling two projects together to make one thing | 15:11 |
| finn | Initially I tried depending on a minimal list of dependencies, aka autotools and the bootstrap-extract from freedesktop but gave up and just based it on the desktop.bst | 15:11 |
| laurence | was phildawson involved at all? | 15:11 |
| finn | next step would be to flatpak | 15:12 |
| laurence | probably makes more sense to wait until the developer workflow for flatpak is better | 15:12 |
| finn | tpollard, "Freedoom by itself is just the raw material for a game: it must be paired with a compatible game engine to be played" | 15:13 |
| * tpollard nods | 15:14 | |
| finn | philsdawson gave us moral support | 15:15 |
| laurence | that's good | 15:16 |
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| juergbi | finn, jmac: fyi, latest REAPI supports specifying working directory | 16:09 |
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| jmac | Oh, that's good | 16:10 |
| juergbi | the output directory paths are relative to that, which might be a bit limiting, not sure | 16:20 |
| finn | thanks | 16:21 |
| finn | I need to read through these changes | 16:21 |
| jmac | Output directories which have to be inside the working dir might be annoying | 16:21 |
| jmac | Worst case we stick with the existing solution | 16:21 |
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| gitlab-br-bot | buildstream: merge request (remote-source->master: Add remote source plugin) #540 changed state ("opened"): https://gitlab.com/BuildStream/buildstream/merge_requests/540 | 22:55 |
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