IRC logs for #buildstream for Thursday, 2018-07-12

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gitlab-br-botbuildstream: merge request (relative_workspaces->master: WIP: Patch for issue #191 support relative workspaces) #504 changed state ("opened"): https://gitlab.com/BuildStream/buildstream/merge_requests/50409:29
gitlab-br-botbuildstream: merge request (relative_workspaces->master: WIP: Patch for issue #191 support relative workspaces) #504 changed state ("opened"): https://gitlab.com/BuildStream/buildstream/merge_requests/50410:49
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gitlab-br-botbuildstream: merge request (relative_workspaces->master: WIP: Patch for issue #191 support relative workspaces) #504 changed state ("opened"): https://gitlab.com/BuildStream/buildstream/merge_requests/50413:20
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laurencefinn, make Doom an example ..!14:47
jmac?14:47
finnthat would be an idea14:49
finnit's currently based on freedesktop so it does take a while unless you have it cached14:49
jmacWith the FreeDoom WADs?14:51
laurence<finn> me and jennis just built Doom in buildstream14:59
laurencejmac,  ^^14:59
finnyes jmac15:03
jmacCool15:03
finnit wasn't hard, it was more so I could provide some feedback on the tools and actually use them15:03
paulsherwoodfinn: blogbpost and public definitions or it didn't happen15:07
paulsherwoodstretch goal... video15:07
tpollardisn't freedoom WAD just a makefile?15:08
tpollardor am I missing something15:08
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jmacFreeDoom is an open-source set of assets for the Doom engine15:09
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finntpollard, https://freedoom.github.io/download.html15:09
jmacIt may be just a makefile for all I know15:10
finnThen I used chocolate doom to consume the data file15:10
finnhttps://github.com/chocolate-doom/chocolate-doom15:10
jmacSo it's a good example of pulling two projects together to make one thing15:11
finnInitially I tried depending on a minimal list of dependencies, aka autotools and the bootstrap-extract from freedesktop but gave up and just based it on the desktop.bst15:11
laurencewas phildawson involved at all?15:11
finnnext step would be to flatpak15:12
laurenceprobably makes more sense to wait until the developer workflow for flatpak is better15:12
finntpollard, "Freedoom by itself is just the raw material for a game: it must be paired with a compatible game engine to be played"15:13
* tpollard nods15:14
finnphilsdawson gave us moral support15:15
laurencethat's good15:16
gitlab-br-botbuildstream: merge request (328-support-for-downloading-sources-from-mirrors->master: Resolve "Support for downloading sources from mirrors") #404 changed state ("opened"): https://gitlab.com/BuildStream/buildstream/merge_requests/40415:42
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juergbifinn, jmac: fyi, latest REAPI supports specifying working directory16:09
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jmacOh, that's good16:10
juergbithe output directory paths are relative to that, which might be a bit limiting, not sure16:20
finnthanks16:21
finnI need to read through these changes16:21
jmacOutput directories which have to be inside the working dir might be annoying16:21
jmacWorst case we stick with the existing solution16:21
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gitlab-br-botbuildstream: merge request (remote-source->master: Add remote source plugin) #540 changed state ("opened"): https://gitlab.com/BuildStream/buildstream/merge_requests/54022:55
gitlab-br-botbuildstream: merge request (remote-source->master: Add remote source plugin) #540 changed state ("opened"): https://gitlab.com/BuildStream/buildstream/merge_requests/54022:59
gitlab-br-botbuildstream: merge request (remote-source->master: Add remote source plugin) #540 changed state ("closed"): https://gitlab.com/BuildStream/buildstream/merge_requests/54023:05
gitlab-br-botbuildstream: merge request (edbaunton/remote-source->master: Add remote source plugin) #541 changed state ("opened"): https://gitlab.com/BuildStream/buildstream/merge_requests/54123:15
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gitlab-br-botbuildstream: merge request (edbaunton/remote-source->master: Add remote source plugin) #541 changed state ("opened"): https://gitlab.com/BuildStream/buildstream/merge_requests/54123:52
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