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leon-anavi | hi | 08:19 |
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walzert | moring leon-anavi | 08:19 |
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dl9pf | Morning all! | 08:23 |
walzert | is there any information how to change qml for AGL? I have downloaded the QT creator and probably need to add dependencies there. the cluster demo dashboard is working. | 08:26 |
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walzert | @dl9pf: I found out that on the documentation for master "Building for Most Intel 64-Bit Hardware Platforms " is not present. Just copy it in from halibut in master is ok? | 08:44 |
walzert | I not checked everything but every time I want to build something I get a blank site | 08:45 |
walzert | it is the same for icefish , I will do the changes | 08:52 |
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leon-anavi | late again for the dev call, blaming the daylight saving time shifts again :) | 13:10 |
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fury | anyone know if there are some defines put in by the app framework or autobuilder that i can stick into my app to compile differently when building for desktop vs. building for AGL? | 14:25 |
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smurray | fury: not off the top of my head, but there may be something in the cmake app template stuff for that | 14:35 |
fury | i'm using qmake, and i suspect if i add an extra define to the top level app.pro that just says "make these subdirs" it might work. i hope. cause on desktop i normally just open the subdir project *crosses fingers* | 14:37 |
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fury | linux-oe-* { | 17:45 |
fury | PKGCONFIG += qlibwindowmanager qtappfw | 17:45 |
fury | DEFINES += AGL | 17:45 |
fury | } | 17:45 |
fury | that seems to do the trick | 17:45 |
fury | i can build either on desktop or on AGL now, with the same source | 17:45 |
fury | and same directive around the stuff in deployment.pri which i kinda just borrowed from one of the demo apps | 17:46 |
dl9pf | Can you add that do doc site ? Orat least to the markdown in GitHub ? | 17:54 |
dl9pf | https://github.com/automotive-grade-linux/docs-sources | 17:54 |
dl9pf | tnx! | 17:54 |
fury | i'll see if i can find a good spot to put it :D | 17:54 |
fury | dl9pf: https://github.com/automotive-grade-linux/docs-sources/pull/39 | 18:15 |
fury | not exactly sure how much of that is still relevant, some of my .pro file stuff is from many years ago | 18:16 |
fury | i was for some reason getting HAVE_LIBHOMESCREEN defined until i wrapped the whole thing in the linux-oe-* block, so i am not sure what that's about | 18:19 |
fury | even on desktop which shouldn't have it | 18:19 |
fury | so i may just need to learn more about how qmake works | 18:19 |
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smurray | fury: I suspect that breaks if someone wanted to have an app built with OE w/o AGL support | 19:10 |
fury | oof | 19:11 |
fury | is there anything super AGL-specific that i can look for instead? aarch64-agl-linux didn't seem to work | 19:11 |
smurray | if that works stick with it, I guess. I'm looking at the cmake-apps-module stuff and it's not jumping out at me | 19:15 |
smurray | I'm not a cmake expert | 19:15 |
fury | me either | 19:15 |
fury | still afraid to switch over from qmake, i'll break more things :P | 19:15 |
smurray | qmake is indeed more straightforward. Slight issue being lack of futureproofness now, I believe Qt said they're dropping it in a release or two | 19:17 |
fury | oof | 19:17 |
fury | well, maybe that gives me 3 or 4 yocto cycles to get used to the idea | 19:17 |
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fury | I did start using it in some other projects, ESP32 stuff (newest ESP-IDF uses it), but seems like they do a lot of behind the scenes work so my CMakeLists.txt are pretty simple | 19:19 |
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smurray | fury: I find simple things are easy in cmake, anything particularly complicated seems to get messy pretty quick | 20:24 |
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mranostay | smurray: heh even worse than regular m4 makefiles? :) | 23:52 |
smurray | mranostay: sometimes, the benefit of autoconf/automake is they've been around a long time. They're not pretty, but they work | 23:53 |
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