IRC logs for #automotive for Wednesday, 2017-08-16

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mranostayheh i suspect you are banned00:42
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Paul2hello!08:22
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* CTtpollard enjoys getting the gdp email 3 times12:12
leon-anaviheh, CTtpollard yes, quite a lot of reminders today :)13:02
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furywhat are the official reference bsps these days?21:27
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smurrayfury: supported boards, you mean?21:46
furyyeah21:46
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smurrayfury: iirc, officially supported in Dab is porter, m3, max/turbot, community supported are joule, rpi2/3, TI Vayu, anything else21:48
furyah ok, cool. thanks :D21:48
smurrayfury: the web page hasn't been updated to mention m3, but it's officially supported AFAIK21:49
furytempted to just find a CPU and make one :P21:49
furyhttps://voltastream.com/product/voltastream-zero/ this looks pretty neat -- wonder if i could just plop down a dual or quad core iMX6 in place of the single core21:50
smurrayif you're just doing dev, the i7 image works on things like NUCs21:50
smurrayfury: something like the hummingboard pro or edge uses that and exposes a lot more I/O21:51
furyi think i might have a hummingboard laying around here somewhere, actually O_o21:52
smurrayfury: note that imx6 is one of the less tested AGL platforms21:52
furyyeah21:52
furysaw the imx6qsabrelite got taken out of the snapshot builds21:52
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smurrayfury: there's sadly not really a suitable ARM dev board that has good CPU/GPU and a really good BSP.  The BSP for the renesas h3/m3 is still kind of shaky21:55
furyhmm... nuc 7 core i3 maybe?21:56
furydunno21:57
furyi don't see any nucs that pack as much punch as the minnowboard quad or lattepanda. think i'll grab a lattepanda and see if i can get linux on it. cheaper and smaller than the minnowboard, built in storage O_o22:03
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smurrayfury: there are i5 and i7 nucs, they're just not cheap or particularly compact22:20
smurrayfury: I use a skull canyon nuc as a portable build machine, has i7-6700HQ22:21
furysweet22:21
furyi'm thinking something i can design into a little double din space so i can replace the pioneer head unit i crammed into my new car :P22:22
furyit's already pissing me off, doesn't start up sometimes, or will take a long time to do so22:22
smurrayI think you're likely stuck picking a decent SOM and getting/designing a carrier22:23
smurrayyou can get some decent Intel chips on SOMs, but $$$22:23
furyor maybe the pi would be fine if i redesigned it to 800x48022:23
furysince that likely requires a minor fraction of the GPU memory22:23
furyless than 1/5th as much22:24
smurrayyeah, that GPU is a PITA22:25
smurraythere's an 835 based 96board coming from Qualcomm that should have decent horsepower and uses the extended form factor to get ethernet, etc., but it's not clear if the graphics stack's going to be useful from the get go22:27
furyi don't quite recall what the deal is with that, i don't seem to have any trouble with running GPU-intense apps over on the raspbian desktop...22:27
smurrayX11 vs Wayland22:27
furyoh22:28
JEEBopengl es is bad on rpi?22:28
furysnapdragon 835 sounds pretty beefy22:28
smurrayplus the AGL apps all map close to full-screen surfaces in wayland, sucks up all the memory22:28
furywould i be better off running everything as one AGL app or a series of little ones?22:29
smurrayin my tests with the WIP AGL pyro upgrade on rpi3, opening a second app straight up crashes the driver22:29
JEEB\o/ man, I love that driver22:29
furywoo, crashes even faster!22:30
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smurrayI suspect we can alleviate it a bit by tweaking the CMA settings again, I'm guessing something's changed from 4.4 to 4.922:31
JEEBright22:31
JEEBsince things have been sliding into upstream touching the rpi drivers up until 4.12 I think?22:32
furyi'll have to rework everything to 800x480 anyway so just wondering whether i should leave all the demo apps as is but redesign them individually, or combine as many as i'll use into one single app22:32
JEEBso changes are quite possible22:32
smurraybut crashing seems kind of bad, with the older bits in AGL 3 & 4, apps would just fail to start when GPU memory ran out22:32
smurrayJEEB: yeah, he's been upstreaming quite a lot22:32
JEEBsmurray: I've looked at how video rendering was developed using the hw overlay and opengl for rpi over at the mpv project, and let's just say that it was a PITA with all the crashes if you touch some interfaces the wrong way22:33
JEEBbtw is https://wiki.automotivelinux.org/agl-distro/agl-raspberrypi still up to date regarding rpi3?22:34
furyi remember backporting a patch from weston 1.9 that occurred when touch coordinates were out of range (which could happen with certain calibration values, which i had to do on one of my 7" touchscreens that didn't have a good built in calibration)22:34
furypatch for a crash in*22:34
furyreally weird how things like that will just up and crash the whole deal22:35
JEEBweston is the reference so IIRC it had a lot of assert-like stuff in there22:35
furyturns out software is hard22:35
smurrayJEEB: it looks reasonable, but afaik this is more up to date: http://docs.automotivelinux.org/docs/getting_started/en/dev/reference/machines/raspberrypi.html22:36
JEEBsmurray: cheers22:36
JEEBI thought I might give it a whirl22:36
JEEBthe last time I built an image was back when things were called Tizen IVI 3.0 :)22:36
smurrayJEEB: grabbing the Dab release is likely better than Chinook22:37
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JEEBalright22:37
JEEBI would probably try to add libmpv and some simple thing using that into the image after getting it running :)22:38
JEEBI guess AGL has wayland (weston?) for video and pulseaudio for audio?22:39
JEEBwill have to check what the application framework has become, too22:39
smurrayyes, though ATM there's no video player in the demos, and the current discussion around the future of audio potentially dropping PA in favor of an app f/w specific thing based on ALSA22:40
smurrayoops, stick "involves" before potentially ^22:41
JEEBalrighty22:41
smurrayon the video playback side, the architecture folks haven't gotten around to designing something for the app f/w yet AFAIK22:42
JEEBrights-wise I guess?22:43
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JEEBbut yea, if I have time during the week-end I will see if I can get a simple Qt thing work with libmpv, with libmpv rendering into an opengl context.22:47
furysign me up for that when you've got a jira or something opened up for it, i'm interested as well - hopefully i can find a way to help somehow even knowing nothing about libmpv :D22:49
smurrayJEEB: just architecturally, the app f/w has its own way of doing things22:51
smurrayJEEB: but, also yes, there may be concerns about codecs and licensing22:51
JEEBof course, that's always an issue and why gstreamer is so loved :)22:52
JEEB(since a lot of proprietary vendors give you modules for gstreamer IIRC)22:53
JEEBfury: the libmpv side should be simple unless the rpi3 opengl drivers go wonky https://github.com/mpv-player/mpv-examples/blob/master/libmpv/qml_direct/main.cpp#L5322:54
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