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pedroalvarez | Looks like it wasn't a good idea to upgrade morph in mason after the release | 10:36 |
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persia | pedroalvarez: Hrm? If it wasn't a good idea to upgrade the morph in Mason, does that mean it wasn't really safe to upgrade morph for release? | 22:13 |
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ratmice__ | yeah i wasn't sure the implications either, e.g. is the thought that you should upgrade mason immediately prior to release, fix any potential issues then release? | 23:07 |
pedroalvarez | persia: nothing to worry about, I believe. But seems like there are some problems with the mason script with new versions of Morph | 23:08 |
persia | Ah, so it is just a case of Mason bitrotting, rather than morph being bad. Thanks for releiving my worry :) | 23:09 |
pedroalvarez | It doesn't wait for the build before start deploying.. | 23:10 |
pedroalvarez | Not sure what is going on, maybe a bisect will help | 23:10 |
pedroalvarez | ratmice__: some of us have local instances of mason to test changes on Morph. We don't want to use the public ones to "play" though. | 23:12 |
persia | Not playing with production is a good idea, but perhaps we need a better staging area? | 23:13 |
pedroalvarez | Also, they are really useful to populate cache servers with development branch artifacts :) | 23:14 |
persia | i.e. some way to try Mason against something not yet landed, so see the effects of a change, and so avoid issues. | 23:14 |
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ratmice__ | pedroalvarez: didn't intend to imply playing, or even random development, but a process in which if updating mason works, the release can go ahead unchaged, or if it fails it can be postponed or morph/mason fixed before the release goes live | 23:16 |
pedroalvarez | A special Mason that check for Morph changes, and if there are any, upgrade its version and kick a build | 23:17 |
pedroalvarez | I guess we will have some discussion about it this week | 23:19 |
pedroalvarez | ratmice__: that makes sense | 23:21 |
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